SArchiveToLoadInMemoryList=Skyrim - Animations.bsa SResourceArchiveList2=Skyrim - Voices_en0.bsa, Skyrim - Voices_en1.bsa, Skyrim - Textures0.bsa, Skyrim - Textures1.bsa, Skyrim - Textures2.bsa, Skyrim - Textures3.bsa, CheatRoom - Textures.bsa, TheNoticeBoard - Textures.bsa SResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes0.bsa, Skyrim - Meshes1.bsa, Skyrim - Sounds.bsa, Skyrim - Hyrule.bsa, CheatRoom - Meshes.bsa, CheatRoom.bsa, MLU.bsa, bounty.bsa, TheNoticeBoard - Meshes.bsa, TheNoticeBoard.bsa # HERE YOU PUT THE ESP AND ESM MOD FILES YOU WANT TO LOAD, REMOVE THE " " TO ACTIVATE IT # Bsa filename in skyrim.ini and language.ini INI file, you have to use notepad++ and you have to know if your mod use textures or soundfiles. Well i think it's a not a problem with NX tools or SX.įor editing yourself. ModuleNotFoundError: No module named 'soundfile' Failed to execute script toolkit///Įxcuse me, i don't speak english very well. /File "convert_sound_ zappa.py", line 5, in
#Skyrim sounds bsa error how to#
If anyone knows how to resolve this I would appreciate your help a lot! I'm still trying different things to see if anything works but It should also run faster, and be able to use more threads." It no longer has dependency on original Sound Converter Tool (which we don't have the source code). Doodlezoid: "This release contains some improvements to the sound conversion code, by Zappastuff. It didn't do anything to them.Īfter it does that the cmd will then give me a traceback and show that its unable to run due to missing soundfile from that convert_sound_ zappa.py I thought the version of NX Toolkit 2.3.0 wasn't dependent on Soundfile anymore. FW 7.xīut whenever i try to input command LOAD_ORDER.BAT the output folder will contain still blank data and ini files, instead of the mod installed version. Please help- I was following Modded warfare's guide to skyrim modding on switch.