- #SKYRIM DUAL SHEATH REDUX PATCH MOD#
- #SKYRIM DUAL SHEATH REDUX PATCH PATCH#
- #SKYRIM DUAL SHEATH REDUX PATCH FULL#
#SKYRIM DUAL SHEATH REDUX PATCH PATCH#
By loading this helper file last, it will make help ensure your Bashed Patch contains the correct edits.
#SKYRIM DUAL SHEATH REDUX PATCH MOD#
Often, if you have another mod that edits the same leveled list, the Bashed Patch will end up reverting the leveled list changes from WAF's True Weapons. The reason for this is that the Bashed Patch doesn't do a great job at combining the type of edits that the True Weapons files make to the leveled lists. It contains a copy of the leveled list edits from WAF and is basically a "helper" file for creating a Bashed Patch. This file should be placed at the very end of your load order. The True Weapon versions also include an additional file called Weapons & Armor_TrueWeaponsLvlLists.esp. If using any of the optional "True Weapons" files, load them just after the main WAF file. If using any of the optional patches, load the patch last, after both Weapons & Armor Fixes and the other mod that is being patched. Weapons & Armor_TrueWeaponsLvlLists.esp (this should be at the very bottom of your load order) This one should you put as close to your Unofficial Patches. You can put this plugin after your bashed patch. When Wrye Bash tells me it's disabling something, I don't want to reenable it again? I also just checked and that is not popping up as something to disable, though it is saying to disable SameWalkRunSpeedsLite. I was just copying the load order from this page Your bash patch should have disabled this 50 32 Weapons & Armor_TrueWeaponsLvlLists.esp, you may want to delete your current bash patch and redo it. If there is no direction regarding load order on AV page then I would put ASLAL below it. Not sure if Automatic Varients should be above ASLAL or not. Merged Candle.esp should be above ASLAL, not a huge issue, but ASLAL works best as the last esp in most instances. Originally posted by cfs111:Nice load order, game looks fun! I did notice a couple of minor things, 69 45 RaceMenuPlugin.esp this esp is not needed, it's sliders are included in XPMSE.
#SKYRIM DUAL SHEATH REDUX PATCH FULL#
But left hand weapons are not showing up.ĥ 5 Unofficial Skyrim Legendary Edition Patch.espĦ 6 Skyrim Project Optimization - Full Version.esmĩ 9 dD-Dragonborn-Dawnguard-EBT Patch.espġ5 f EnhancedBlood-ImprovedCombatSounds.espĢ2 16 Weapons & Armor_TrueOrcish&DaedricWeapons.espĢ4 18 Complete Crafting Overhaul_Remade.espģ6 24 Pre PaMa WAFR CCF CCOR Wintermyst Patch.espĥ0 32 Weapons & Armor_TrueWeaponsLvlLists.espĥ3 35 Weapons & Armor_DragonPriestMasks.espĥ6 38 SkyFalls Dragonborn Small waterfalls.espĦ3 3f BetterQuestObjectives-AMBSkyforgePatch.espĦ4 40 BetterQuestObjectives-PerMaPatch.espĦ7 43 dD - Realistic Ragdoll Force - Realistic.espħ2 48 Alternate Start - Live Another Life.espħ3 49 BetterQuestObjectives-AlternateStartPatch.esp jar and it seemed to go through just fine. Can anyone help me figure out why it's not working? I ran the.